LightModelAmbient.3CgFX

Langue: en

Version: Cg Toolkit 3.0 (ubuntu - 24/10/10)

Section: 3 (Bibliothèques de fonctions)

NAME

LightModelAmbient - 3D API light model ambient

USAGE

LightModelAmbient = float4(r, g, b, a)

VALID ENUMERANTS

r, g, b, a:

DESCRIPTION

Specify the ambient intensity of the entire scene. See the GL_LIGHT_MODEL_AMBIENT description on the OpenGL glLightModel manual page for details. See the D3DRS_AMBIENT render state description for DirectX 9.

The standard reset callback sets the LightModelAmbient state to float4(0.2, 0.2, 0.2, 1.0).

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

Ambient, LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable