SoDepthBuffer

Langue: en

Version: 338888 (ubuntu - 24/10/10)

Section: 3 (Bibliothèques de fonctions)

NAME

SoDepthBuffer -

The SoDepthBuffer class is a node used to control the GL depth buffer.

SYNOPSIS


#include <SoDepthBuffer.h>

Inherits SoNode.

Public Types


enum DepthWriteFunction { NEVER = SoDepthBufferElement::NEVER, ALWAYS = SoDepthBufferElement::ALWAYS, LESS = SoDepthBufferElement::LESS, LEQUAL = SoDepthBufferElement::LEQUAL, EQUAL = SoDepthBufferElement::EQUAL, GEQUAL = SoDepthBufferElement::GEQUAL, GREATER = SoDepthBufferElement::GREATER, NOTEQUAL = SoDepthBufferElement::NOTEQUAL }

Public Member Functions


SoDepthBuffer (void)

virtual void GLRender (SoGLRenderAction *action)

Static Public Member Functions


static void initClass (void)

Public Attributes


SoSFBool test

SoSFBool write

SoSFEnum function

SoSFVec2f range

Protected Member Functions


virtual ~SoDepthBuffer ()

Detailed Description

The SoDepthBuffer class is a node used to control the GL depth buffer.

With this node you can control properties related to the OpenGL depth buffer in a variety of ways.

you can enable and disable depth buffer testing during rendering,
you can enable and disable writing to the depth buffer during rendering,
you can set the function used for the depth buffer testing, and
you can set the value range used in the depth buffer.

The value range setting is useful if you need to segment the 3D world into different segments with different depth buffer resolutions to get a more optimal depth buffer resolution distribution than what a single, uniform depth buffer value range can give you.

Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

Since:

Coin 3.0

Member Enumeration Documentation

enum SoDepthBuffer::DepthWriteFunctionEnumeration for the various depth functions.

Enumerator:

NEVER
Never passes.
ALWAYS
Always passes.
LESS
Passes if the incoming depth value is less than the stored depth value.
LEQUAL
Passes if the incoming depth value is less than or equal to the stored depth value.
EQUAL
Passes if the incoming depth value is equal to the stored depth value.
GEQUAL
Passes if the incoming depth value is greater than or equal to the stored depth value.
GREATER
Passes if the incoming depth value is greater than the stored depth value.
NOTEQUAL
Passes if the incoming depth value is not equal to the stored depth value.

Constructor & Destructor Documentation

SoDepthBuffer::SoDepthBuffer (void)Constructor.

SoDepthBuffer::~SoDepthBuffer () [protected, virtual]Destructor.

Member Function Documentation

void SoDepthBuffer::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoDepthBuffer::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

Member Data Documentation

SoSFBool SoDepthBuffer::testEnable depth buffer testing. Defaults to TRUE.

SoSFBool SoDepthBuffer::writeEnable depth buffer writing. Defaults to TRUE.

SoSFEnum SoDepthBuffer::functionWhich depth function to use. Defaults to LESS.

SoSFVec2f SoDepthBuffer::rangeThe value range for the depth buffer data. Defaults to [0.0-1.0]. The range will be clamped to [0.0-1.0].

Author

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