SoGeoLocation.3coin2

Langue: en

Version: 378204 (fedora - 01/12/10)

Section: 3 (Bibliothèques de fonctions)

NAME

SoGeoLocation -

The SoGeoLocation class is used to georeference the following nodes.

FILE FORMAT/DEFAULTS:.

SYNOPSIS


#include <Inventor/nodes/SoGeoLocation.h>

Inherits SoTransformation.

Public Member Functions


SoGeoLocation (void)

virtual void doAction (SoAction *action)

virtual void callback (SoCallbackAction *action)

virtual void GLRender (SoGLRenderAction *action)

virtual void getBoundingBox (SoGetBoundingBoxAction *action)

virtual void getMatrix (SoGetMatrixAction *action)

virtual void pick (SoPickAction *action)

virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Member Functions


static void initClass (void)

Public Attributes


SoSFVec3d geoCoords

SoMFString geoSystem

Protected Member Functions


virtual ~SoGeoLocation ()

Detailed Description

The SoGeoLocation class is used to georeference the following nodes.

FILE FORMAT/DEFAULTS:.

     GeoLocation {
       geoSystem ['GD', 'WE']
       geoCoords 0 0 0
     }
 

This node specifies an absolute geographic coordinate system for the following nodes. When rendering (or applying other actions), Coin will add a transformation which transforms the geometry into the SoGeoOrigin coordinate system. All objects will be rotated to make the local Z axis point up from the ground (at the specified geo-location), the Y axis will point towards the north pole, and the X axis is found using the right hand rule.

See also:

SoGeoOrigin

Since:

Coin 2.5

Constructor & Destructor Documentation

SoGeoLocation::SoGeoLocation (void)Constructor.

References geoCoords, geoSystem, SoField::setDefault(), and SoMField::setNum().

SoGeoLocation::~SoGeoLocation () [protected, virtual]Destructor.

Member Function Documentation

void SoGeoLocation::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoTransformation.

References SoNode::VRML1.

void SoGeoLocation::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

References SoAction::getState(), and SoFieldContainer::set().

Referenced by callback(), getPrimitiveCount(), GLRender(), and pick().

void SoGeoLocation::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

References doAction().

void SoGeoLocation::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

References doAction().

void SoGeoLocation::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.

Reimplemented from SoNode.

References SoAction::getState().

void SoGeoLocation::getMatrix (SoGetMatrixAction * action) [virtual]Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any).

Reimplemented from SoNode.

References SoGetMatrixAction::getInverse(), SoGetMatrixAction::getMatrix(), SoAction::getState(), SbMatrix::inverse(), SbMatrix::multLeft(), and SbMatrix::multRight().

void SoGeoLocation::pick (SoPickAction * action) [virtual]Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

References doAction().

void SoGeoLocation::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoNode.

References doAction().

Member Data Documentation

SoSFString SoGeoLocation::geoCoordsUsed for specifying the geographic coordinates.

See also:

SoGeoOrigin::geoCoords

Referenced by SoGeoLocation().

SoMFString SoGeoLocation::geoSystemUsed to specify a spatial reference frame.

See also:

SoGeoOrigin::geoSystem

Referenced by SoGeoLocation().

Author

Generated automatically by Doxygen for Coin from the source code.