SoGeoOrigin.3coin2

Langue: en

Version: 377885 (fedora - 01/12/10)

Section: 3 (Bibliothèques de fonctions)

Sommaire

NAME

SoGeoOrigin -

The SoGeoOrigin class is used to specify an absolute geographic location against which geometry is referenced.

FILE FORMAT/DEFAULTS:.

SYNOPSIS


#include <Inventor/nodes/SoGeoOrigin.h>

Inherits SoNode.

Public Member Functions


SoGeoOrigin (void)

virtual void doAction (SoAction *action)

virtual void callback (SoCallbackAction *action)

virtual void GLRender (SoGLRenderAction *action)

virtual void getBoundingBox (SoGetBoundingBoxAction *action)

virtual void getMatrix (SoGetMatrixAction *action)

virtual void pick (SoPickAction *action)

virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Member Functions


static void initClass (void)

Public Attributes


SoSFVec3d geoCoords

SoMFString geoSystem

Protected Member Functions


virtual ~SoGeoOrigin ()

Detailed Description

The SoGeoOrigin class is used to specify an absolute geographic location against which geometry is referenced.

FILE FORMAT/DEFAULTS:.

     GeoOrigin {
       geoSystem ['GD', 'WE']
       geoCoords ''
     }
 

Coin needs a local Cartesian coordinate system when rendering. When a SoGeoOrigin node is used, Coin will create a coordinate system at the SoGeoOrigin position, and all geometry (and the camera) in the scene graph will be projected into that coordinate system.

The coordinate system will always have the Z axis point up from the ground. The Y axis will point towards the north pole, and the X-axis is found using the right hand rule.

A scene graph should only contain one GeoOrigin node, and all geometry in the scene graph will, as stated earlier, be rendered relative to this position. This means that the precision will be best if the GeoOrigin position is as close to actual camera position as possible. If you move around on a large area, it might therefore be a good idea too actually move the GeoOrigin postition instead of the camera.

Example scene graph:

   GeoOrigin { geoSystem 'GD' geoCoords 40.77 -73.97 0 }
 
   GeoSeparator {
     # New York, NY
     geoSystem  'GD'
     geoCoords 40.67 -73.94 0
 
     BaseColor { rgb 0 1 0 }
     Cube { width 25000 height 25000 depth 25000 }
     Translation { translation 0 0 30000 }
     Text2 { string 'New York' }
   }
 
   GeoSeparator {
     # Los Angeles, CA
     geoSystem 'GD'
     geoCoords 34.11 -118.4 0
 
     BaseColor { rgb 1 0 0 }
     Cube { width 25000 height 25000 depth 25000 }
     Translation { translation 0 0 30000 }
     Text2 { string 'Los Angeles' }
   }
 
   GeoSeparator {
     # Washington, DC
     geoSystem [ 'UTM' 'Z17' ]
     geoCoords  846889 4313850 0
 
     BaseColor { rgb 0 1 1 }
     Cube { width 25000 height 25000 depth 25000 }
 
     Translation { translation 0 0 30000 }
     Text2 { string 'Washington' }    
   }
 

Since:

Coin 2.5

Constructor & Destructor Documentation

SoGeoOrigin::SoGeoOrigin (void)Constructor.

References geoCoords, geoSystem, SoField::setDefault(), and SoMField::setNum().

SoGeoOrigin::~SoGeoOrigin () [protected, virtual]Destructor.

Member Function Documentation

void SoGeoOrigin::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

References SoNode::VRML1.

void SoGeoOrigin::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

References SoAction::getState(), and SoFieldContainer::set().

Referenced by callback(), getBoundingBox(), getMatrix(), getPrimitiveCount(), GLRender(), and pick().

void SoGeoOrigin::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

References doAction().

void SoGeoOrigin::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

References doAction().

void SoGeoOrigin::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.

Reimplemented from SoNode.

References doAction().

void SoGeoOrigin::getMatrix (SoGetMatrixAction * action) [virtual]Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any).

Reimplemented from SoNode.

References doAction().

void SoGeoOrigin::pick (SoPickAction * action) [virtual]Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

References doAction().

void SoGeoOrigin::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoNode.

References doAction().

Member Data Documentation

SoSFString SoGeoOrigin::geoCoordsUsed for specifying the geographic coordinates. For the GD system this should be <latitude> <longitude> <elevation>. For UTM it is <easting> <northing> <elevation>, and for GC it is simply <x> <y> <z>.

Referenced by SoGeoOrigin().

SoMFString SoGeoOrigin::geoSystemUsed to specify a spatial reference frame. Coin currently supports three different systems. Support for more systems might be added in the future.

*
*
*

The 'GD' and 'UTM' systems can, for future support, have an ellipsoid specification. The default is 'WE' which is the WGS84 ellipsoid, the only ellipsoid currently supported in Coin.

Referenced by SoGeoOrigin().

Author

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