SoGetMatrixAction.3coin2

Langue: en

Version: 382361 (fedora - 01/12/10)

Section: 3 (Bibliothèques de fonctions)

NAME

SoGetMatrixAction -

The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.

This action makes it easy to calculate and convert to and from the global coordinate system of your scene and local coordinates of parts in a hierarchical model.

SYNOPSIS


#include <Inventor/actions/SoGetMatrixAction.h>

Inherits SoAction.

Public Member Functions


SoGetMatrixAction (const SbViewportRegion &region)

virtual ~SoGetMatrixAction ()

void setViewportRegion (const SbViewportRegion &region)

const SbViewportRegion & getViewportRegion (void) const

SbMatrix & getMatrix (void)

SbMatrix & getInverse (void)

SbMatrix & getTextureMatrix (void)

SbMatrix & getTextureInverse (void)

Static Public Member Functions


static void initClass (void)

Protected Member Functions


virtual void beginTraversal (SoNode *node)

Detailed Description

The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.

This action makes it easy to calculate and convert to and from the global coordinate system of your scene and local coordinates of parts in a hierarchical model.

As opposed to most other action types, the SoGetMatrixAction does not traverse children of the node it is applied to -- just the node itself. When applied to paths, it stops at the last node and does not continue further with the children of the tail node.

Typical usage when querying for world space position, orientation and/or scaling would be as follows:

   // First get hold of an SoPath through the scenegraph down to the
   // node ('mynode') you want to query about its current world space
   // transformation(s).
 
   SoSearchAction * searchaction = new SoSearchAction;
   searchaction->setNode(mynode);
   searchaction->apply(myscenegraphroot);
 
   SoPath * path = searchaction->getPath();
   assert(path != NULL);
 
   // Then apply the SoGetMatrixAction to get the full transformation
   // matrix from world space.
 
   const SbViewportRegion vpr = myviewer->getViewportRegion();
   SoGetMatrixAction * getmatrixaction = new SoGetMatrixAction(vpr);
   getmatrixaction->apply(path);
 
   SbMatrix transformation = getmatrixaction->getMatrix();
 
   // And if you want to access the individual transformation
   // components of the matrix:
 
   SbVec3f translation;
   SbRotation rotation;
   SbVec3f scalevector;
   SbRotation scaleorientation;
 
   transformation.getTransform(translation, rotation, scalevector, scaleorientation);
 


 

Constructor & Destructor Documentation

SoGetMatrixAction::SoGetMatrixAction (const SbViewportRegion & region)Constructor.

The region viewport specification is not used by this action, and is passed along in case it is needed by any nodes.

SoGetMatrixAction::~SoGetMatrixAction () [virtual]Destructor.

Member Function Documentation

void SoGetMatrixAction::initClass (void) [static]Initializes the run-time type system for this class, and sets up the enabled elements and action method list.

Reimplemented from SoAction.

void SoGetMatrixAction::setViewportRegion (const SbViewportRegion & region)Set the viewport region.

See also:

SoGetMatrixAction::SoGetMatrixAction()

const SbViewportRegion & SoGetMatrixAction::getViewportRegion (void) constReturns the viewport region for the action instance.

SbMatrix & SoGetMatrixAction::getMatrix (void)Returns the accumulated transformation matrix.

Note: don't modify the returned matrix. This should only be done if you are implementing your own transformation type node extensions. This advice is also valid for the other matrix access methods documented below.

Referenced by SoTransform::combineLeft(), SoTransform::combineRight(), SoUnits::getMatrix(), SoTranslation::getMatrix(), SoTransform::getMatrix(), SoSurroundScale::getMatrix(), SoScale::getMatrix(), SoRotationXYZ::getMatrix(), SoRotation::getMatrix(), SoResetTransform::getMatrix(), SoMatrixTransform::getMatrix(), SoGeoSeparator::getMatrix(), SoGeoLocation::getMatrix(), SoAntiSquish::getMatrix(), SoPickedPoint::getObjectToWorld(), and SoDragger::getPartToLocalMatrix().

SbMatrix & SoGetMatrixAction::getInverse (void)Returns the inverse of the accumulated transformation matrix.

Referenced by SoUnits::getMatrix(), SoTranslation::getMatrix(), SoTransform::getMatrix(), SoSurroundScale::getMatrix(), SoScale::getMatrix(), SoRotationXYZ::getMatrix(), SoRotation::getMatrix(), SoResetTransform::getMatrix(), SoMatrixTransform::getMatrix(), SoGeoSeparator::getMatrix(), SoGeoLocation::getMatrix(), SoAntiSquish::getMatrix(), SoDragger::getPartToLocalMatrix(), and SoPickedPoint::getWorldToObject().

SbMatrix & SoGetMatrixAction::getTextureMatrix (void)Returns the accumulated texture matrix.

Referenced by SoTexture3Transform::getMatrix(), SoTexture2Transform::getMatrix(), and SoPickedPoint::getObjectToImage().

SbMatrix & SoGetMatrixAction::getTextureInverse (void)Returns the inverse of the accumulated texture matrix.

Referenced by SoPickedPoint::getImageToObject(), SoTexture3Transform::getMatrix(), and SoTexture2Transform::getMatrix().

void SoGetMatrixAction::beginTraversal (SoNode * node) [protected, virtual]This virtual method is called from SoAction::apply(), and is the entry point for the actual scenegraph traversal.

It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.

Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scenegraph traversal.

Reimplemented from SoAction.

References SbMatrix::makeIdentity(), SoAction::state, SoAction::traversalMethods, and SoAction::traverse().

Author

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