SoLightModel.3coin2

Langue: en

Version: 376689 (fedora - 01/12/10)

Section: 3 (Bibliothèques de fonctions)

NAME

SoLightModel -

The SoLightModel class is a node for specifying the model for geometry lighting.

Use nodes of this type to set up how lighting should affect subsequent geometry in the scene.

SYNOPSIS


#include <Inventor/nodes/SoLightModel.h>

Inherits SoNode.

Public Types


enum Model { BASE_COLOR = SoLazyElement::BASE_COLOR, PHONG = SoLazyElement::PHONG }

Public Member Functions


SoLightModel (void)

virtual void doAction (SoAction *action)

virtual void GLRender (SoGLRenderAction *action)

virtual void callback (SoCallbackAction *action)

Static Public Member Functions


static void initClass (void)

Public Attributes


SoSFEnum model

Protected Member Functions


virtual ~SoLightModel ()

Detailed Description

The SoLightModel class is a node for specifying the model for geometry lighting.

Use nodes of this type to set up how lighting should affect subsequent geometry in the scene.

FILE FORMAT/DEFAULTS:

     LightModel {
         model PHONG
     }
 
 


 

Member Enumeration Documentation

enum SoLightModel::ModelEnumerates available light models.

Enumerator:

BASE_COLOR
Use the current diffuse material color for subsequent geometry, and do not let any lightsources influence the appearance of the rendering primitives.
PHONG
Use Phong-style shading for the geometry.

Constructor & Destructor Documentation

SoLightModel::SoLightModel (void)Constructor.

References BASE_COLOR, model, and PHONG.

SoLightModel::~SoLightModel () [protected, virtual]Destructor.

Member Function Documentation

void SoLightModel::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoLightModel::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

References SoOverrideElement::getLightModelOverride(), SoAction::getState(), SoField::isIgnored(), SoNode::isOverride(), model, and SoOverrideElement::setLightModelOverride().

Referenced by callback(), and GLRender().

void SoLightModel::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

References doAction().

void SoLightModel::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

References doAction().

Member Data Documentation

SoSFEnum SoLightModel::modelLightmodel to use. Defaults to SoLightModel::PHONG.

Referenced by doAction(), and SoLightModel().

Author

Generated automatically by Doxygen for Coin from the source code.