SoText3.3coin2

Langue: en

Version: 377746 (fedora - 01/12/10)

Section: 3 (Bibliothèques de fonctions)

Sommaire

NAME

SoText3 -

The SoText3 class renders extruded 3D text.

Render text as 3D geometry.

SYNOPSIS


#include <Inventor/nodes/SoText3.h>

Inherits SoShape.

Public Types


enum Part { FRONT = 1, SIDES = 2, BACK = 4, ALL = FRONT|BACK|SIDES }

enum Justification { LEFT = 1, RIGHT, CENTER }

Public Member Functions


SbBox3f getCharacterBounds (SoState *state, int stringindex, int charindex)

virtual void GLRender (SoGLRenderAction *action)

virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Member Functions


static void initClass (void)

Public Attributes


SoMFString string

SoSFFloat spacing

SoSFEnum justification

SoSFBitMask parts

Protected Member Functions


virtual void generatePrimitives (SoAction *)

virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)

virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)

virtual void notify (SoNotList *list)

Friends


class SoText3P

Detailed Description

The SoText3 class renders extruded 3D text.

Render text as 3D geometry.

The size of the textual geometry representation is decided from the SoFont::size field of a preceding SoFont-node in the scene graph, which specifies the size in unit coordinates. This value sets the approximate vertical size of the letters. The default value if no SoFont-nodes are used, is 10.

This node will create 3D geometry from a specified font defined by a preceding SoFont node. The complexity of the glyphs is controlled by a preceding SoComplexity node with Type set to OBJECT_SPACE. Please note that the default builtin 3D font will not be affected by the SoComplexity node.

This is a simple example of an extruded SoText3 string:

 
    #Inventor V2.1 ascii
 
    Separator {
      renderCaching ON
      Font {  
         name "Arial"
         size 2
      }
      ProfileCoordinate2 {
        point [ 0 0,
                0.05 0.05,
                0.25 0.05,
                0.3 0 ]
      }
      LinearProfile {
        index [ 0, 1, 2, 3 ]
      }
      Complexity {
        type OBJECT_SPACE
        value 1
      }
      ShapeHints {
        creaseAngle 1.5 
        shapeType SOLID
        vertexOrdering COUNTERCLOCKWISE
      }       
      Material {
        diffuseColor 0.6 0.6 0.8
        specularColor 1 1 1
      }
      Text3 {
        string ["Coin3D"]
        parts ALL
      } 
    } 
   .fi
 
 
   
 
 if SoText3::Part is set to SIDES or ALL and no profile is provided, a flat, one unit long profile will be created.
 
 Separate colors can be assigned to the front, sides and back of the glyphs by adding a preceding SoMaterialBinding node. Set the value field to PER_PART (default is OVERALL). The front, side and back of the glyphs will then be colored according to diffuse color 0, 1 and 2 found on the stack.
 
 Beware that using a lot of SoText3 text characters in a scene will usually have severe impact on the rendering performance, as each and every character of the text increases the polygon-count a lot. This makes SoText3 nodes most suitable in situations where you just need a few characters to be placed in your scene, rather than to visualize complete sentences.
 
 FILE FORMAT/DEFAULTS: 
 
     Text3 {
         string ''
         spacing 1
         justification LEFT
         parts FRONT
     }
 
 

See also:

SoText2, SoAsciiText, SoProfile

Member Enumeration Documentation

enum SoText3::PartUsed to specify which parts should be rendered/generated.

Enumerator:

FRONT
Front of characters.
SIDES
Sides of characters.
BACK
Back of characters.
ALL
All parts.

enum SoText3::JustificationUsed to specify horizontal string alignment.

Enumerator:

LEFT
Left edges of strings are aligned.
RIGHT
Right edges of strings are aligned.
CENTER
Strings are centered.

Member Function Documentation

void SoText3::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoShape.

SbBox3f SoText3::getCharacterBounds (SoState * state, int stringindex, int charindex)Not implemented. Should probably have been private in OIV. Let us know if you need this method for anything, and we'll implement it.

void SoText3::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoShape.

References BACK, FRONT, SoFieldContainer::get(), SoAction::getState(), SoState::isElementEnabled(), parts, SoDebugError::postWarning(), SoShape::shouldGLRender(), and SIDES.

void SoText3::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoShape.

References SoGetPrimitiveCountAction::addNumText(), SoShape::getPrimitiveCount(), and SoGetPrimitiveCountAction::is3DTextCountedAsTriangles().

void SoText3::generatePrimitives (SoAction * action) [protected, virtual]The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().)

The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.

Implements SoShape.

References BACK, FRONT, SoAction::getState(), parts, and SIDES.

void SoText3::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected, virtual]Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.

The bounding box and center point should be calculated and returned in the local coordinate system.

The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().)

The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry.

Implements SoShape.

References BACK, CENTER, SbBox3f::extendBy(), FRONT, SoFieldContainer::get(), SbBox3f::getCenter(), SoNode::getClassTypeId(), SbPList::getLength(), SbBox3f::getMax(), SbBox3f::getMin(), SoAction::getState(), SoNurbsProfile::getTrimCurve(), SoBase::getTypeId(), SoProfile::getVertices(), SoBase::isOfType(), justification, LEFT, parts, RIGHT, SbBox3f::setBounds(), and spacing.

SoDetail * SoText3::createTriangleDetail (SoRayPickAction * action, const SoPrimitiveVertex * v1, const SoPrimitiveVertex * v2, const SoPrimitiveVertex * v3, SoPickedPoint * pp) [protected, virtual]Will create triangle detail for a SoPickedPoint. This method will only be called internally, when generatePrimitives() is used for picking (SoShape::rayPick() is not overridden).

This method returns NULL in Open Inventor, and subclasses will need to override this method to create details for a SoPickedPoint.

This is not necessary with Coin. Of course, if you choose to override it, it will work in the same way as Open Inventor.

For this to work, you must supply a face or line detail when generating primitives. If you supply NULL for the detail argument in SoShape::beginShape(), you'll have to override this method.

Reimplemented from SoShape.

References SoDetail::copy(), and SoPrimitiveVertex::getDetail().

void SoText3::notify (SoNotList * l) [protected, virtual]Notifies all auditors for this instance when changes are made.

Reimplemented from SoShape.

References SoNotList::getLastField(), and SoShape::notify().

Member Data Documentation

SoMFString SoText3::stringThe strings to render.

Array defaults to contain a single empty string.

SoSFFloat SoText3::spacingVertical spacing. 1.0 is the default spacing.

Referenced by computeBBox().

SoSFEnum SoText3::justificationHorizontal justification. Default is alignment at the left border.

Referenced by computeBBox().

SoSFBitMask SoText3::partsCharacter parts. Default is to show only the front-facing part.

Referenced by computeBBox(), generatePrimitives(), and GLRender().

Author

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