SoTexture3.3coin2

Langue: en

Version: 374345 (fedora - 01/12/10)

Section: 3 (Bibliothèques de fonctions)

Sommaire

NAME

SoTexture3 -

The SoTexture3 class is used to map a 3D texture onto geometry.

Shape nodes within the scope of SoTexture3 nodes in the scenegraph (ie below the same SoSeparator and to the righthand side of the SoTexture3) will have the texture applied according to each shape type's individual characteristics. See the documentation of the various shape types (SoFaceSet, SoCube, SoSphere, etc etc) for information about the specifics of how the textures will be applied. An SoTexture3 node will override any previous encountered SoTexture2 nodes and vice versa. Mixing of SoTexture3 and SoTextureCoordinate2 (or the other way around) is legal, but the third texture coordinate component will be ignored (set to 0.0).

SYNOPSIS


#include <Inventor/nodes/SoTexture3.h>

Inherits SoNode.

Public Types


enum Model { MODULATE = SoTextureImageElement::MODULATE, DECAL = SoTextureImageElement::DECAL, BLEND = SoTextureImageElement::BLEND }

enum Wrap { REPEAT = SoTextureImageElement::REPEAT, CLAMP = SoTextureImageElement::CLAMP }

Public Member Functions


SoTexture3 (void)

virtual void doAction (SoAction *action)

virtual void GLRender (SoGLRenderAction *action)

virtual void callback (SoCallbackAction *action)

Static Public Member Functions


static void initClass (void)

Public Attributes


SoMFString filenames

SoSFImage3 images

SoSFEnum wrapR

SoSFEnum wrapS

SoSFEnum wrapT

SoSFEnum model

SoSFColor blendColor

Protected Member Functions


virtual ~SoTexture3 ()

virtual SbBool readInstance (SoInput *in, unsigned short flags)

virtual void notify (SoNotList *list)

int getReadStatus (void)

void setReadStatus (int s)

Detailed Description

The SoTexture3 class is used to map a 3D texture onto geometry.

Shape nodes within the scope of SoTexture3 nodes in the scenegraph (ie below the same SoSeparator and to the righthand side of the SoTexture3) will have the texture applied according to each shape type's individual characteristics. See the documentation of the various shape types (SoFaceSet, SoCube, SoSphere, etc etc) for information about the specifics of how the textures will be applied. An SoTexture3 node will override any previous encountered SoTexture2 nodes and vice versa. Mixing of SoTexture3 and SoTextureCoordinate2 (or the other way around) is legal, but the third texture coordinate component will be ignored (set to 0.0).


  

Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

FILE FORMAT/DEFAULTS:

     Texture3 {
         filenames ''
         images 0 0 0 0
         wrapR REPEAT
         wrapS REPEAT
         wrapT REPEAT
         model MODULATE
         blendColor 0 0 0
         enableCompressedTexture FALSE
     }
 
 

Since:

Coin 2.0
TGS Inventor 2.6

Member Enumeration Documentation

enum SoTexture3::ModelTexture mapping model.

Enumerator:

MODULATE
Texture image is modulated with polygon.
DECAL
Texture image overwrites polygon color.
BLEND
Blend image using blendColor.

enum SoTexture3::WrapEnum used to specify wrapping strategy.

Enumerator:

REPEAT
Repeat texture when coordinate is not between 0 and 1.
CLAMP
Clamp coordinate between 0 and 1.

Constructor & Destructor Documentation

SoTexture3::SoTexture3 (void)Constructor.

References SoFieldSensor::attach(), BLEND, blendColor, CLAMP, DECAL, filenames, images, model, MODULATE, REPEAT, SoDelayQueueSensor::setPriority(), wrapR, wrapS, and wrapT.

SoTexture3::~SoTexture3 () [protected, virtual]Destructor.

Member Function Documentation

void SoTexture3::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoTexture3::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

References blendColor, filenames, SoMField::getNum(), SoAction::getState(), SoSFImage3::getValue(), images, SoField::isDefault(), SoNode::isOverride(), model, SoFieldContainer::set(), wrapR, wrapS, and wrapT.

Referenced by callback().

void SoTexture3::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

References blendColor, SoFieldContainer::get(), SoAction::getState(), SoSFImage3::getValue(), images, SoNode::isOverride(), model, SoDebugError::postWarning(), SoFieldContainer::set(), wrapR, wrapS, and wrapT.

void SoTexture3::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

References doAction().

SbBool SoTexture3::readInstance (SoInput * in, unsigned short flags) [protected, virtual]This method is mainly intended for internal use during file import operations.

It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.

TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not. The import process should be robust and handle corrupted input streams by returning FALSE.

flags is used internally during binary import when reading user extension nodes, group nodes or engines.

Reimplemented from SoNode.

References SoFieldSensor::attach(), SoFieldSensor::detach(), filenames, SoMField::getNum(), SoField::isDefault(), SoNode::readInstance(), and setReadStatus().

void SoTexture3::notify (SoNotList * l) [protected, virtual]Notifies all auditors for this instance when changes are made.

Reimplemented from SoNode.

References filenames, SoNotList::getLastField(), images, SoNode::notify(), SoField::setDefault(), wrapR, wrapS, and wrapT.

int SoTexture3::getReadStatus (void) [protected]Returns read status. 1 for success, 0 for failure.

void SoTexture3::setReadStatus (int s) [protected]Sets read status.

See also:

getReadStatus()

Referenced by readInstance().

Member Data Documentation

SoMFString SoTexture3::filenamesTexture filename(s). Specify either this or use SoTexture3::images, not both. The depth of the volume is specifies by the number of filenames specified. All images must have the same dimensions and number of components. NB! A field sensor is attached to this field internally and reloads all images when this field changes. You must therefore be careful when setting this field and either use startEditing()/finishEditing() or set all values with one function call; setValues().

Referenced by doAction(), notify(), readInstance(), and SoTexture3().

SoSFImage3 SoTexture3::imagesInline image data.

Referenced by doAction(), GLRender(), notify(), and SoTexture3().

SoSFEnum SoTexture3::wrapRWrapping strategy for the R coordinate (depth).

Referenced by doAction(), GLRender(), notify(), and SoTexture3().

SoSFEnum SoTexture3::wrapSWrapping strategy for the S coordinate.

Referenced by doAction(), GLRender(), notify(), and SoTexture3().

SoSFEnum SoTexture3::wrapTWrapping strategy for the T coordinate.

Referenced by doAction(), GLRender(), notify(), and SoTexture3().

SoSFEnum SoTexture3::modelTexture model.

Referenced by doAction(), GLRender(), and SoTexture3().

SoSFColor SoTexture3::blendColorBlend color. Used when SoTexture3::model is SoTexture3::BLEND.

Referenced by doAction(), GLRender(), and SoTexture3().

Author

Generated automatically by Doxygen for Coin from the source code.