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apply_matrix.3alleg
Langue: en
Version: version 4.2.2 (debian - 07/07/09)
Section: 3 (Bibliothèques de fonctions)
Sommaire
NAME
apply_matrix, apply_matrix_f - Multiplies a point by a transformation matrix. Allegro game programming library.SYNOPSIS
#include <allegro.h>void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout);
void apply_matrix_f(const MATRIX_f *m, float x, y, z, *xout, *yout, *zout);
DESCRIPTION
Multiplies the point (x, y, z) by the transformation matrix m, storing the result in (*xout, *yout, *zout).SEE ALSO
matrix_mul(3alleg), ex12bit(3alleg), ex3d(3alleg), exstars(3alleg)Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre