Rechercher une page de manuel
get_rotation_quat
Langue: en
Version: version 4.2.2 (fedora - 05/07/09)
Section: 3 (Bibliothèques de fonctions)
Sommaire
NAME
get_rotation_quat - Constructs a quaternion to rotate points around all three axes. Allegro game programming library.SYNOPSIS
#include <allegro.h>void get_rotation_quat(QUAT *q, float x, float y, float z);
DESCRIPTION
Constructs a quaternion that will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format).SEE ALSO
exquat(3)Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre