vp30.3Cg

Langue: en

Version: 351152 (ubuntu - 24/10/10)

Section: 3 (Bibliothèques de fonctions)

NAME

vp30 - OpenGL fragment profile for NV3x (GeForce FX, Quadro FX, etc.)

SYNOPSIS

   vp30
 
 
 

DESCRIPTION

This OpenGL profile corresponds to the per-vertex functionality introduced by the GeForce FX and Quadro FX line of NVIDIA GPUs.

The compiler output for this profile conforms to the assembly format defined by NV_vertex_program2.

Data-dependent loops and branching are allowed.

Relative indexing of uniform arrays is supported; but texture accesses are not supported.

3D API DEPENDENCIES

Requires OpenGL support for the NV_vertex_program2 extension. These extensions were introduced by the GeForce FX and Quadro FX GPUs.

OpenGL Extension Specifications

  http://www.opengl.org/registry/specs/NV/vertex_program2.txt
 
 
 

PROFILE OPTIONS


PosInv=val
Non-zero means generates code for position-invariant (with fixed-function) position transformation.
MaxLocalParams=val
Maximum number of local parameters the implementation supports.

DATA TYPES

to-be-written

SEMANTICS


VARYING INPUT SEMANTICS

to-be-written

UNIFORM INPUT SEMANTICS

to-be-written

OUTPUT SEMANTICS

to-be-written

STANDARD LIBRARY ISSUES

to-be-written

SEE ALSO

fp30