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Version: 303007 (debian - 07/07/09)

Section: 7 (Divers)


libggi - A fast, simple, small and flexible user-space graphics library


LibGGI is a fast, simple, small and flexible user-space graphics library developed by the GGI Project. It attempts to abstract the many different graphics output systems existing under Unix (and in the future, other platforms). The support for all of these different types of displays and hardware are provided by dynamically-loaded mini-libraries. LibGGI can transparently (to the LibGGI-using application) display graphics on an X window, under SVGAlib, fbcon (Linux framebuffer driver), or the glide library, through their respective graphics drivers, or targets. There are also some other targets which display through another target, such as multi to display simultaneously on multiple displays at once, and tile to tile your display to different monitors.

LibGGI supports acceleration of graphics primitives where possible.

LibGGI is a very generic piece of software, that will run on about every platform that has remotely heard of POSIX (ports to other systems such as Win32 are available, too) and on many display subsystems.


The following outlines the environment variables, intended for the user, which affect the behaviour of LibGGI:
If set, LibGGI assumes that you want to use the X target. This setting is overridden by the GGI_DISPLAY variable.
Specifies the default target used when the application calls ggiOpen(3) with NULL argument.

The default target is specified using a target-spec: target:targetargs where target is the name of the target, and targetargs are any target-specific arguments.

If neither this variable nor DISPLAY is set, then the following targets are tried in order until one works: fbdev, svga, aa

GGI_INPUT_target specifies extra LibGII input sources and/or filters for visuals using target

Multiple inputs can be specified by enclosing each input-spec in parentheses and separating them with semicolons: (i1):(i2):...

The inputs specified by GGI_INPUT_target_n are only opened at the n'th call of ggiOpen(3). This is used for misbehaving applications that do not allow the user to specify inputs for the different targets that it opens.

The GGI_INPUT variable specifies input settings for all other targets not specified using the other two variable forms.

Specifies the default mode, which is used for mode negotiation with LibGGI applications. Specifically, when GGI_AUTO or GT_AUTO are specified in a mode setting call they will be replaced with values from GGI_DEFMODE before calling the target's own ggiSetMode(3) implementation.

The format is: (all on one line) S w x h x depth V w x h D w x h F frames [scheme depth size] Anything and everything can be omitted, except tokens indicating what the next token is.

Any omitted values default to GGI_AUTO (or GT_AUTO for the graphtype). Whitespace and '.' symbols are ignored. Character tokens are case-insensitive. If certain values are not possible, they are overridden by the target.

Denotes the visible size of the visual. Totally optional, as dimensions without a specifier are considered to be the visible dimensions.

w and h are the width and height in pixels.

Denotes virtual size, the total drawing area available to the application. The virtual size must be equal or greater than the visible size.
Denotes the number of dots per pixel. For graphic modes, this is always 1x1, and for text modes, this is the size of the character cell.
Denotes number of frames available to the application. Applications can switch between different frames for double-buffering, etc.
Delimits the graphic type.
One of:
Pixel depth in number of bits.
Size of pixel in number of bits, including padding.

Instead of scheme, depth, size, it is also possible to specify the graphtype by using one of the following:

The debugging level for LibGGI:
0 or unset
debug output is off; debugging is off
all debug output is on

You may also bitwise-or any of the following together:

2 : debug core
4 : debug mode setting
8 : debug color handling
16 : debug drawing
32 : misc debugging output
64 : debug dynamic library handling
128 : debug event handling

The debugging output can be quite verbose and in most cases you should redirect stderr so that it does not interfere with your program's output.

Turn on synchronous debugging output, flushing the output buffers before returning from DPRINT calls.
Override compiled-in path to global config files (Win32 only, but not Cygwin).
If set, causes a new virtual console to be allocated for some Linux-console-based targets (currently fbdev and glide).
This variable specifies the framerate for targets emulating synchronous mode. The default is 20fps. If you are experiencing problems with the X target over relatively slow remote connections it might be due to connection overload. You might want to try with a lower GGI_MANSYNC_FPS setting.


Example GGI_DISPLAY settings:
 # see ASCII art flying GGIs
 $ GGI_DISPLAY=aa ./flying_ggis
 # see demo on both machine "crono" next door and local
 # X at the same time
 $ GGI_DISPLAY=multi:(Xlib:crono:0.0):(X::0.0) ./demo

Example GGI_INPUT string:

 $ export GGI_INPUT=linux-mouse:auto
 # for "multi" target only
 $ export GGI_INPUT_multi=linux-mouse:auto

Examples of GGI_DEFMODE strings:

640x480 : just the visible size
640x480#640x960 : same size, but double-height virtual screen
#1024x768 : only virtual size defined
80x40[T] : (default-fontsized) text mode with 80x40 characters
#x100[T] : text mode with 100 virtual lines
640x400[8] : 640x400 at 8 bits per pixel
640x480[GT_8BIT] : same as above, but palettized
320x200[C15] : 320x200 with 32768 colors (hicolor)
320x200[C/16] : 320x200 with 16-bit pixels (also hicolor)
320x200[C24/32], 320x200[GT_32BIT] : 320x200, with 32-bit pixels for 16777216 colors (truecolor)
640x480F2[GT_16BIT] : 16-bit-color 640x480 with two buffers


libgii(7), ggiInit(3), display-aa(7), display-directx(7), display-fbdev(7), display-file(7), display-glide(7), display-macosx(7), display-memory(7), display-monotext(7), display-multi(7), display-palemu(7), display-sub(7), display-svgalib(7), display-tele(7), display-tile(7), display-trueemu(7), display-vcsa(7), display-vgl(7), display-x(7)