Net::XMPP::Client.3pm

Langue: en

Version: 2007-09-22 (openSuse - 09/10/07)

Section: 3 (Bibliothèques de fonctions)

NAME

Net::XMPP::Client - XMPP Client Module

SYNOPSIS


  Net::XMPP::Client is a module that provides a developer easy access

  to the Extensible Messaging and Presence Protocol (XMPP).



DESCRIPTION


  Client.pm uses Protocol.pm to provide enough high level APIs and

  automation of the low level APIs that writing an XMPP Client in

  Perl is trivial.  For those that wish to work with the low level

  you can do that too, but those functions are covered in the

  documentation for each module.




  Net::XMPP::Client provides functions to connect to an XMPP server,

  login, send and receive messages, set personal information, create

  a new user account, manage the roster, and disconnect.  You can use

  all or none of the functions, there is no requirement.




  For more information on how the details for how Net::XMPP is written

  please see the help for Net::XMPP itself.




  For a full list of high level functions available please see

  Net::XMPP::Protocol.



Basic Functions


    use Net::XMPP;




    $Con = new Net::XMPP::Client();




    $Con->SetCallbacks(...);




    $Con->Execute(hostname=>"jabber.org",

                  username=>"bob",

                  password=>"XXXX",

                  resource=>"Work'

                 );




    #

    # For the list of available functions see Net::XMPP::Protocol.

    #




    $Con->Disconnect();



METHODS

Basic Functions


    new(debuglevel=>0|1|2, - creates the Client object.  debugfile

        debugfile=>string,   should be set to the path for the debug

        debugtime=>0|1)      log to be written.  If set to "stdout"

                             then the debug will go there.  debuglevel

                             controls the amount of debug.  For more

                             information about the valid setting for

                             debuglevel, debugfile, and debugtime see

                             Net::XMPP::Debug.




    Connect(hostname=>string,      - opens a connection to the server

            port=>integer,           listed in the hostname (default

            timeout=>int             localhost), on the port (default

            connectiontype=>string,  5222) listed, using the

            tls=>0|1)                connectiontype listed (default

                                     tcpip).  The two connection types

                                     available are:

                                       tcpip  standard TCP socket

                                       http   TCP socket, but with the

                                              headers needed to talk

                                              through a web proxy

                                     If you specify tls, then it TLS

                                     will be used if it is available

                                     as a feature.




    Execute(hostname=>string,       - Generic inner loop to handle

            port=>int,                connecting to the server, calling

            tls=>0|1,                 Process, and reconnecting if the

            username=>string,         connection is lost.  There are

            password=>string,         five callbacks available that are

            resource=>string,         called at various places:

            register=>0|1,              onconnect - when the client has

            connectiontype=>string,                 made a connection.

            connecttimeout=>string,     onauth - when the connection is

            connectattempts=>int,                made and user has been

            connectsleep=>int,                   authed.  Essentially,

            processtimeout=>int)                 this is when you can

                                                 start doing things

                                                 as a Client.  Like

                                                 send presence, get your

                                                 roster, etc...

                                        onprocess - this is the most

                                                    inner loop and so

                                                    gets called the most.

                                                    Be very very careful

                                                    what you put here

                                                    since it can

                                                    *DRASTICALLY* affect

                                                    performance.

                                        ondisconnect - when the client

                                                       disconnects from

                                                       the server.

                                        onexit - when the function gives

                                                 up trying to connect and

                                                 exits.

                                      The arguments are passed straight

                                      on to the Connect function, except

                                      for connectattempts and connectsleep.

                                      connectattempts is the number of

                                      times that the Component should try

                                      to connect before giving up.  -1

                                      means try forever.  The default is

                                      -1. connectsleep is the number of

                                      seconds to sleep between each

                                      connection attempt.




                                      If you specify register=>1, then the

                                      Client will attempt to register the

                                      sepecified account for you, if it

                                      does not exist.




    Process(integer) - takes the timeout period as an argument.  If no

                       timeout is listed then the function blocks until

                       a packet is received.  Otherwise it waits that

                       number of seconds and then exits so your program

                       can continue doing useful things.  NOTE: This is

                       important for GUIs.  You need to leave time to

                       process GUI commands even if you are waiting for

                       packets.  The following are the possible return

                       values, and what they mean:




                           1   - Status ok, data received.

                           0   - Status ok, no data received.

                         undef - Status not ok, stop processing.




                       IMPORTANT: You need to check the output of every

                       Process.  If you get an undef then the connection

                       died and you should behave accordingly.




    Disconnect() - closes the connection to the server.




    Connected() - returns 1 if the Transport is connected to the server,

                  and 0 if not.



AUTHOR

Ryan Eatmon This module is free software, you can redistribute it and/or modify it under the LGPL.