Rechercher une page de manuel
SoGLTextureMatrixElement
Langue: en
Version: 361621 (ubuntu - 24/10/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
- NAME
- SYNOPSIS
- Detailed Description
- Constructor & Destructor Documentation
- Member Function Documentation
- void SoGLTextureMatrixElement::initClass (void) [static]Initialize relevant common data for all instances, like the type system.
- void SoGLTextureMatrixElement::setElt (const SbMatrix & matrix) [virtual]virtual method which is called from set(). Sets the texture matrix to matrix.
- void SoGLTextureMatrixElement::makeEltIdentity (void) [virtual]virtual method which is called from makeIdentity(). Sets element matrix to identity.
- void SoGLTextureMatrixElement::multElt (const SbMatrix & matrix) [virtual]virtual method which is called from mult(). Multiplies matrix into element matrix.
- void SoGLTextureMatrixElement::translateEltBy (const SbVec3f & translation) [virtual]virtual method which is called from translateBy(). Appends translation to the element matrix.
- void SoGLTextureMatrixElement::rotateEltBy (const SbRotation & rotation) [virtual]virtual method which is called from rotateBy(). Appends rotation to the element matrix.
- void SoGLTextureMatrixElement::scaleEltBy (const SbVec3f & scaleFactor) [virtual]virtual method which is called from scaleBy(). Append scaleFactor to the element matrix.
- Author
NAME
SoGLTextureMatrixElement -The SoGLTextureMatrixElement class is used to update the OpenGL texture matrix.
Since (for some weird reason) most OpenGL implementations have a very small texture matrix stack, and since the matrix stack also is broken on many OpenGL implementations, the texture matrix is always loaded into OpenGL. We do not push() and pop() matrices.
SYNOPSIS
#include <Inventor/elements/SoGLTextureMatrixElement.h>
Inherits SoTextureMatrixElement.
Public Member Functions
virtual void init (SoState *state)
virtual void pop (SoState *state, const SoElement *prevTopElement)
virtual void setElt (const SbMatrix &matrix)
virtual void makeEltIdentity (void)
virtual void multElt (const SbMatrix &matrix)
virtual void translateEltBy (const SbVec3f &translation)
virtual void rotateEltBy (const SbRotation &translation)
virtual void scaleEltBy (const SbVec3f &scaleFactor)
Static Public Member Functions
static void initClass (void)
static void setEltIdentity (void)
Protected Member Functions
virtual ~SoGLTextureMatrixElement ()
Detailed Description
The SoGLTextureMatrixElement class is used to update the OpenGL texture matrix.
Since (for some weird reason) most OpenGL implementations have a very small texture matrix stack, and since the matrix stack also is broken on many OpenGL implementations, the texture matrix is always loaded into OpenGL. We do not push() and pop() matrices.
Constructor & Destructor Documentation
SoGLTextureMatrixElement::~SoGLTextureMatrixElement (void) [protected, virtual]The destructor.
Member Function Documentation
void SoGLTextureMatrixElement::initClass (void) [static]Initialize relevant common data for all instances, like the type system.
Reimplemented from SoTextureMatrixElement.
void SoGLTextureMatrixElement::setElt (const SbMatrix & matrix) [virtual]virtual method which is called from set(). Sets the texture matrix to matrix.
This method is an extension versus the Open Inventor API.
Reimplemented from SoTextureMatrixElement.
void SoGLTextureMatrixElement::makeEltIdentity (void) [virtual]virtual method which is called from makeIdentity(). Sets element matrix to identity.
Reimplemented from SoTextureMatrixElement.
void SoGLTextureMatrixElement::multElt (const SbMatrix & matrix) [virtual]virtual method which is called from mult(). Multiplies matrix into element matrix.
Reimplemented from SoTextureMatrixElement.
void SoGLTextureMatrixElement::translateEltBy (const SbVec3f & translation) [virtual]virtual method which is called from translateBy(). Appends translation to the element matrix.
Reimplemented from SoTextureMatrixElement.
void SoGLTextureMatrixElement::rotateEltBy (const SbRotation & rotation) [virtual]virtual method which is called from rotateBy(). Appends rotation to the element matrix.
Reimplemented from SoTextureMatrixElement.
void SoGLTextureMatrixElement::scaleEltBy (const SbVec3f & scaleFactor) [virtual]virtual method which is called from scaleBy(). Append scaleFactor to the element matrix.
Reimplemented from SoTextureMatrixElement.
Author
Generated automatically by Doxygen for Coin from the source code.
Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre