burgerspace

Langue: en

Autres versions - même langue

Version: February 26th, 2009 (debian - 07/07/09)

Section: 6 (Jeux)

NAME

burgerspace - a BurgerTime(TM) clone

SYNOPSIS

burgerspace

DESCRIPTION

burgerspace is a game where you are a chef and you must walk over hamburger ingredients (buns, meat, lettuce, tomatoes, cheese) to make them fall from floor to floor, until they end up in the plates at the bottom of the screen. Use the arrow keys to move the chef.

However, you must do this while avoiding terrible enemies, such as eggs, sausages and pickles. You will die if they touch you, but you can spray pepper on them with the Control key to paralyze them temporarily.

Use those pepper shots sparingly however, because you only have a limited number of them. Pick up the treat that appears from time to time to obtain a new pepper shot.

Use the P key to pause the game, and to resume it afterwards. Use the Escape key to quit the program.

OPTIONS

--help
display a help page and exit
--version
display version information and exit
--initial-level=N
start game at level N. Default is 1. N must be at least 1.
--ms-per-frame=N
N milliseconds per animation frame. Default is 55. Minimum is 1. Maximum is 1000. 50 means 20 frames per second.
--no-sound
Disable the sound effects, which are enabled by default.
--full-screen
Attempt to use the full screen mode. The default is to display the game in an ordinary window.
--old-motion
Use the old player motion system. The new system is used by default. In the new motion system, when the requested direction is impossible, the last moving direction is attempted. This can be useful to turn corners automatically. In the old system, when the requested direction is impossible, the player does not move.
--z-for-pepper
Use the Z key instead of the Control key to shoot pepper.

LICENSE

This program is free software; you may redistribute it under the terms of the GNU General Public License. This program has absolutely no warranty.

AUTHORS

Pierre Sarrazin (code)
Luce St-Amand (most images)

FILES

This program uses the flatzebra library, by the same author. This library is itself based on the SDL graphics library (see http://www.libsdl.org).

See the BurgerSpace Home Page:
http://sarrazip.com/dev/burgerspace.html

BUGS

The sound effects may be annoying.

High scores are not remembered.

No attempt was made to emulate the exact behavior of the enemies in the original game.

The meat looks rather unsavory, not to mention what it really looks like. This is one image that was not drawn by Luce...